Bonanza Bass River

The crew on the jetty

Four People and a Very Patient River

Bonanza Bass River is made by a small fictional studio that likes slow evenings, honest scoring and controls you understand after one cast.

Game design

Lena Marsh

Tunes the feeding grounds, wind strength and point values so that every evening feels fair and a little different.

Code and controls

Tomas Reedley

Builds the canvas game, the pointer and keyboard controls and the local best-score memory.

Illustration

Ines Varga

Paints the golden fields, the reeds and the colours of the water so every target stays easy to read.

Words and languages

Kofi Adair

Writes the texts and keeps all six languages clear, friendly and consistent.

How we work

Calm, not rushed

A session is short, but nothing in it pressures you. Take your time to aim.

Clear scoring

Every point comes from a visible rule: the ground you hit and the fish you land.

Nothing to buy

No accounts, no purchases, no prizes and no tracking for advertising.